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<!DOCTYPE html>
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<html>
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  <head>
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    <script type="text/javascript" src="js/lib/three.js"></script>
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    <script type="text/javascript" src="js/lib/physi.js"></script>
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      <script type="text/javascript">
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        'use strict';
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        Physijs.scripts.worker = 'js/lib/physijs_worker.js';
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        Physijs.scripts.ammo = 'ammo.js';
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        var initScene, render, renderer, scene, camera, box;
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        initScene = function() {
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          renderer = new THREE.WebGLRenderer({ antialias: true })   ;
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          renderer.setSize( window.innerWidth, window.innerHeight );
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          document.getElementById( 'viewport' ).appendChild( renderer.domElement );
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          scene = new Physijs.Scene;
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          camera = new THREE.PerspectiveCamera(
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              35,
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              window.innerWidth / window.innerHeight,
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              1,
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              1000
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              );
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          camera.position.set( 60, 50, 60 );
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          camera.lookAt( scene.position );
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          scene.add( camera );
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          // Box
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          box = new Physijs.BoxMesh(
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              new THREE.CubeGeometry( 5, 5, 5 ),
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              new THREE.MeshBasicMaterial({ color: 0x888888 })
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              );
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          scene.add( box );
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          requestAnimationFrame( render                );
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        };
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        render = function() {
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          scene.simulate(); // run physics
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          renderer.render( scene, camera); // render the scene
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          requestAnimationFrame( render );
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        };
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        window.onload = initScene;
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</script>
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</head>
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<body>
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  <div id="viewport"></div>
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</body>
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</html>